#include "BasicEnvironment.h"

#include "vect.h"

void BasicEnvironment::think() {

}

void BasicEnvironment::draw() {
	glBegin(GL_LINES);
	glColor3d(0,1,0);
	for (int i = -20; i <= 20; ++i) {

		glVertex3dv(vect(16 *  20, 16 *   i, -16));
		glVertex3dv(vect(16 * -20, 16 *   i, -16));
		glVertex3dv(vect(16 *   i, 16 *  20, -16));
		glVertex3dv(vect(16 *   i, 16 * -20, -16));

	}

	glEnd();
}
